

Though that's pretty much it for the bad side. Creating a spelling game on the Gameboy-clone with steering wheel support has no consequence at all. Something else is that besides adding extra stuff for a boost in your score, some add-ons are really ridiculous. This is a minor thing, though, since it'd be hard to get into the player's head as to how the game would actually be. It leaves it up to your imagination to think of how the game would actually look, and doesn't give you much of an idea of how it turns out when you're just pulling sliders up and down. Another thing is how sometimes creating your game makes you feel empty. Luckily the game will let you continue playing even after this point. This leaves you with little time to actually create a huge successful company by the end of the game's 'story mode'. It can take awhile to rise up in success for the 30 in-game years you have (which can be changed slightly in the options). going handhelds only, etc.) In addition, the game seems to cap out kinda' early. As it stands, the only re-playability the game has is to play with focusing on one console/type of consoles (e.g. If they added a gamemode to randomize the success of certain dud consoles, or to drop the success of other consoles, I feel the game would have a lot more re-playability. It's all straight forward and it's forced to happen. It's all really cool for the first time, but the second time you play you realize there's no randomized aspect of it.

In reality, you could just memorize the game market since the 80's and know how everything will play out. Each console released is related to a real-life console in some way, and has the same rises and falls as such. Next, the game also fails to give you a variety when it comes to the consoles. This makes it a little annoying when you're trying to make that hit game. These don't really tell you why you scored high or low, they just tell you what the game already says (since they give you a number 1 10 along with the quote). Reviewers give your game a score, much like I'm doing now, and tell you simple things like "Don't buy" if you score low, or "A must have!!" if you score high. The concept for the game is good, the execution is great, so why did I give it an 8? Well, simple: The game doesn't do a good job of telling you what you did wrong when you make a game. It's fun to be set in the seat of a game designer (which is a job I plan on doing), and think of some crazy ideas and turn them into games. It's fun to be set in the seat of a game designer Game Dev Tycoon is a really fun simulation game that brings me joy every time I play it. Game Dev Tycoon is a really fun simulation game that brings me joy every time I play it.
